Sandbox
€0/ forever
For trying ideas out loud.
- 3 builds a day
- 60K tokens a month
- Astra and Fable 5
- Studio file export
prompt → playable place
One command sets the genre. The panels set the shape. Spawn pulls the modules and map kits, renames them into your own namespace, writes the Luau that binds them, and hands you a place file you can open in Roblox Studio and publish.
or set it by hand below — the console rebuilds on every change
build spec
Genre, who can play it and on what, where players land when they join, and whether this is one place or a universe of them.
01What are you making?
02How many players in a server?
03Who can play it?
04Where do players land?
05How many places?
06How should it be built?
live build
Every line below becomes something real in the place file: a ModuleScript, a folder of parts, a RemoteEvent, a DataStore schema, a teleport route.
stdout
| place | genre | place id | players | state |
|---|
starting points
Pick one to prefill the prompt, then bend it however you like — the generator reads the whole sentence, not just the keyword.
what you get
Spawn writes what a competent Roblox dev would write, in the folders you would expect to find it in, with a Rojo project so it opens in your editor as well as Studio.
the pipeline
Your sentence becomes a spec: genre, loop, progression, server size, devices, monetisation.
Modules and map kits come out of a curated library, pinned and ordered — nothing is written from scratch.
Everything is renamed into your namespace, then the model you picked patches the Luau so the pieces agree.
Kits are placed, UI is bound, data schemas are written, and the universe is wired if you asked for more than one place.
You get a .rbxl and a Rojo project. Open it in Studio, playtest, publish when you like — it is a normal place.
pricing
€0/ forever
For trying ideas out loud.
€12/ month
One experience you keep working on.
€49/ month
A universe of places, not one map.
Type it. It will be open in Studio before you finish reading the docs you were about to open.